![]() ![]() Originally a silent protagonist, players will now hear more from the beloved engineer via new narrative enrichments voiced by Gunner Wright, the original voice of Isaac in Dead Space™ 2 (2011) and Dead Space™ 3 (2013). An Enhanced Engineering Fantasy: Without weapons or backup, Isaac is forced to defend himself against the Necromorphs by leveraging high-tech mining tools to strategically dismember nightmarish creatures, solve puzzles on his thrilling journey and turn the Ishimura’s malfunctioning systems to his advantage. ![]() Isaac’s heartbeat, breathing, and exertions also adjust based on his stress level to provide players direct feedback into his mental, emotional and physical state. The new Intensity Director dynamically adjusts what shows up in Isaac’s path, from Necromorph spawns and how they choose to attack them, to environmental effects such as light, smoke, particles and sound. The Intensity Director: Dead Space’s beautifully crafted, equally haunting world has long been easy for players to get lost in, but now players will truly feel the weight of every mysterious step Isaac takes.And while strategy is key, players will also experience increased opportunities for creativity in how they utilize their variety of unique weapons and abilities to combat these horrifying enemies. The Peeling System: Necromorphs, monstrosities unlike anything seen before, have been reconstructed around the new Peeling System, which introduces layered flesh, tendons and bones that break, tear and shatter in shocking new ways. ![]()
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